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FlashArmor Features
FlashArmor Standard Features
User Interface
FlashArmor has quite powerful yet easy-to-use Windows Explorer-style interface.
All you need to create your first compilation is to choose files required and
drag&drop them into a virtual directories of your project. You can create as
many virtual directories as you like.
Also you can leave some files (like DOC, PDF, etc.) which can't be viewed by
Flash player directly, outside of projector. Thus, your users will can open
them (using Flash extensions, supported by FlashArmor Projector) in a specific
viewers/editors like MS Word or Adobe Acrobat Reader. These external files can't
be protected (except for PDF, which can be protected internally by Adobe's
tools), because they're not supported by Flash player. The ability to open
external files of registered types is the only Flash extension, available in
FlashArmor Standard Edition.
Supported File Types
Using FlashArmor Standard Edition you're free to use any file types (but FLV),
supported by Macromedia Flash player. Shortly speaking you're free to use any
file type you can open from inside your movie using ActionScript language.
Particularly these are: SWF files, JPEG files, XML files, text files, MP3 and
WAV files. FlashArmor Professional Edition can also load video (FLV) and PNG
files into your flash movies. See below for details.
As it was mentioned above,
FlashArmor Projector can open files of any registered types. These files must be
stored as external files (they may not be included into Projector's EXE). These
files will be loaded into the viewer/editor, assigned for the file type in
user's Windows settings. All such applications are opened as new windows.
Projector Features
Projector, genearated by FlashArmor Standard Edition, can work just as usual
Flash projector, in the window or full-screen mode. In the window mode
Projector window's initial dimensions are equal to the Flash movie scene size.
You can adjust the next window attributes:
- choose resizable or non-resizable border
- enable or disable title bar
- enable or disable taskbar button
- choose program icon
Assigning program icon for your player, you can use not just .ICO
files, but also BMP files of 32 x 32 size or extract icons from EXE files.
Content Protection Features
You have already protected your Flash content from backward engineering, as
soon as you're using this software. Now you can protect it from illegal usage.
- you can create time-limited trial version, which will
display a warning message, showing trial period data
- you can create trial version, limited in number of
executions, which will display a warning message, showing trial period data
- you can protect your Flash software by password. This
feature is oriented to legal users of your software, who has got it by legal
way. You can allow or disallow to user to save password in the Windows registry,
as soon as correct password is entered for the first time. After that user
will not need to enter the same password each time he/she launches your Flash
software. Together with trial versions feature this lets you create shareware
Flash project quick and easy and without special knowledges in other
programming languages.
Authorize your Flash software
FlashArmor lets you submit your Flash application in the same way as most of
software developers do it. You can change the following standard fields in
every Flash player, produced by FlashArmor:
- Program version, including major, minor, release and
build versions, like v. 1.2.3.4
- Program main language
- Company Name
- File Description
- File Version (as string in addition to Program Version above)
- Internal Name string
- Copyright string
- TradeMark string
- Original FileName string
- Product Name
- Product Version (as string, usually it is short version
like "v. 3.04")
- Comment string
All these data are standard program data, displayed in «About» dialog of Windows
Explorer. Everyone can see these data using Windows Explorer.
Licensing and deployment
It is very important for you to understand, whose software you're using and
what kinds of license restrictions you must support in your Flash development.
FlashArmor software is the property of Openworld Learning, LLC and you are
granted only to use it, as soon as you have purchased it. You're not the owner
of this software.
Further, FlashArmor produces a custom Flash player for you,
and you're granted to be the owner of every such player's copy, as soon as you're the
owner of the Flash content, included into this player's copy. FlashArmor software
can create standalone player which includes Macromedia Flash player software.
You can choose whether or not to produce standalone Flash player by selecting
a special option in Projector Properties dialog of FlashArmor. Look at
screenshot to see it. You must comply Macromedia, Inc. special licensing requirements
concerning custom Flash players distribution in the case if you're choosing to produce
standalone player. You can find more at Macromedia website, click here for details.
Shortly speaking, these statements are reduced to the only requirement for you,
as for a custom Flash player distributor: you must have a place in your Flash
software («About» dialog box or the like), where you must place Macromedia logo.
It would be a good idea also to place a string somewhere in small-sized font
with short words like "Powered by Macromedia Flash". We're sure it will not be
too uncomfortable for you to comply these Macromedia requirements.
You can find Macromedia Flash logos in several graphic formats here. Also you can find
one small Macromedia logo in Flash format in the screensaver source code,
included into FlashArmor installer.
Of course all the restrictions above are applied to standalone players only.
You're free in your player design if you do not produce standalone Flash player.
In this case your Flash software will work only if user has installed Flash
player on his/her computer. A message will be shown on your player startup in
the case if user has not installed Flash player.
FlashArmor Professional Features
Support for Additional File Types
- FLV video support.
FlashArmor Professional Edition Projector can work with FLV video files, stored inside
Projector's executable. Please note that FlashArmor Projector's EXE file may
be of many megabytes in size in this case. But it doesn't mean that your users
must install a lot of memory to their PC to launch your Flash software.
Projector's EXE is a file only - it will not be loaded into computer memory
as whole. Video will be accessed directly from the file just as if it would be
saved in an usual FLV file.
FlashArmor Projector has no special requirements to your Flash programming style,
when you load video from FLV file, saved inside FlashArmor Projector. Of
course you must have a working SWF file of version 7 or higher in order to load
video in FlashArmor Projector. Please note that FlashArmor Projector can't work
with FLV video, loaded through Flash Communication Server. You must have your
FLV files saved locally in order to work with them. Please look at FLV player
sample for details.
- PNG Images support.
FlashArmor Professional Edition Projector also can load PNG files into any SWF
movieclip using usual ActionScript function MovieClip.loadMovie(). Just assign
the PNG filename with .PNG extension. Nothing more. For example you can write
as the next: my_mc.loadMovie("mydir/myfile.png");
ScreenSaver Advanced Features
Using FlashArmor Professional Editional you can create complex screensaver with
adjustable parameters. You can develop a special dialogs in Flash where user
can adjust some screensaver parameters. This dialog will be called by Windows
when user will click "Parameters" button in ScreenSaver Options standard Windows
dialog. All parameters will be saved in the Windows registry. You can supply your
screensaver with a set of predefined parameters, using text file (must be
included into FlashArmor Projector). Look at the screensaver example for details.
Flash Extensions
FlashArmor Projector, produced by FlashArmor Professional Edition, supports a
set of very useful extensions, most of which are based on a special fscommand()
parameters. See Flash Extensions for more
particular description.
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As it was said above, FlashArmor Projector Can open files of any of registered
types, using usual fscommand("exec","myfile.ext") command. This feature is
included into both Standard and Professional versions.
- load external files into your movie using File Open Dialog.
A dialog will appear, showing your CD-ROM directory structure, when user will
click a button in your movie with a special fscommand() function, associated
with this button. In this way user will can choose file to load into the movie.
These may be SWF, JPEG or PNG files.
- Popup Player windows. You can open any SWF file in a new
popup window with the same style (except for fullscreen) as your main player
window.
- Create draggable Player windows. You can create a button
in the movie, loaded into popup window and assign it, as draggable window
"caption". In this way you can create customized window captions of any shape
you like.
- Load and save data in the Windows registry. In this way
you can let user save any configuration and other data, as string parameters
in the Windows registry. You are free to choose the registry section to do it.
- Check network connection inside of your Flash software. You can use special
"pseudo-script" to detect whether user has the ability to connect to the Internet or not,
yet before your main Flash movie startup. In this way you can display a special warning
message in the case if your Flash software needs to get some data from your website
to start to work.
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